Simraceway Event Winners Take to the Track

by declan on May 17, 2012

A bright and sunny day sees the Simraceway Evo X Course event winners Peter Duivelaar (pro_drifter100) and Steven Diem (acerockolla) join us at our Performance Driving School.
Peter and Steven were greeted by Jeff and Nico from the Simraceway performance Center, they would be coaching the two winners over the next few days as they got to grips with the Evo X and the Infineon Raceway Circuit. After a quick intro, it was time to test if they were as quick in the real world as they are in the virtual one!
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Release Notes 09-May-2012, 1615 PST

by JimN on May 9, 2012

Release Build: SimracewayGame_66.exe

Release Date: 05/09/12

Overview

  • Garage: added “queued” label to download-queued cars view
  • Quick race: improved messaging when track is not installed
  • HUD improvements & minor fixes

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There’s nothing quite like the sensation of buying a brand new car, is there? The gleam of the freshly-buffed paintwork, the purr of a pristine engine, that impalpable aroma of an immaculate interior.

Unfortunately, while we’re pretty sure we can recreate every other aspect of a vehicle, not even our dynamic duo of Dario Franchitti and Allan McNish can nail that “new car niff” for Simraceway players.

What we can do, however, is make it even easier for you to get behind the wheel of a new ride. So we’re happy to announce that, in response to driver demand, we’ve added PayPal, the world’s largest online payment provider, to our list of payment methods.

Click here to find out more about our payment methods.

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Release Notes 25-Apr-2012, 1200 PST

by JimN on April 25, 2012

Release Build: SimracewayGame_65.exe

Release Date: 04/25/12

Overview

  • Lap number and lap time are now displayed in replays.
  • In-game notifications were reorganized.
  • Fixed confirmation dialog when deleting a replay.
  • Fixed overlapping UI in Garage and Events screens
  • Race submenu is not closed when ESC is pressed
  • Improved HUD’s notifications system
  • Now displays the lap number and the lap time to the UI of all race replays.

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Simraceway Announces Official INDYCAR Game

by John on April 24, 2012

When we announced our beta in November, we listed some of the features our players could look forward to. One of those was the hosting of reproductions of renowned, real-world series on the Simraceway platform. Well the time has come to unveil our first virtual series—and it’s a biggie!

Earlier today we officially announced that Simraceway has reached a deal with INDYCAR to produce a brand new IndyCar video game.

This landmark agreement allows us to feature all the teams and tracks from not only the current IZOD IndyCar and Firestone Indy Lights seasons, but future ones too—and we intend to make the most of the opportunity, doing these celebrated sporting events complete justice and taking the racing game genre in a whole new direction.

Dario prepares to shake down the virtual DW-12 after climbing out of the real one.

Dario puts the virtual DW-12 through its paces at the Simraceway PDC.

Click here to find out more about our new INDYCAR game.

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The Jetta TDI: School Was Never This Much Fun

by declan on April 19, 2012

In 2008, Volkswagen of America took the bold step of launching its own single-make series for, of all things, its diesel Jetta model. For three seasons, the Jetta TDI Cup produced great racing and an inexpensive entry-level option for young drivers who were looking for a way into sedan, GT, and sports car racing. As part of the program VW put the competitors, all between the ages of 18 and 25, through a regime of physical fitness and high-level driver training carried out by the dedicated series coach, Jan Heylen.

Click here to find out more about the Jetta TDI Cup.

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A planned update to the racing servers in both US and UK locations is requiring a momentary disruption in service. This is in support of the new release and will require a simple restart of the game to start the updates. As always we are enhancing systems to provide you with the best experience possible, many thanks!

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Release Notes 13-Apr-2012, 1430 PST

by JimN on April 13, 2012

Release Build: SimracewayGame_64.exe

Release Date: 04/13/12

Overview

  • Tracks are now loaded dynamically and no longer included in the installer file (to reduce file size)
  • Numerous fixes on the flash UI side improving behavior and optimization.
  • Stutter on join has improved for hot lap events.
  • New Track available:  Troyton (3 layouts, includes Kart, GP & Club)

Fixed Issues

  • Race Monitor: Time now correctly displayed after a ghost race
  • Game no longer blocks when presssing ESC in the Game Update dialog
  • Login time improved
  • Paradise Bay Kart track: Fixed Gaps/breaks appearing in driving lines
  • Upgraded the navigation to accept both mouse and keyboard when moving focus between components in Events, Garage
  • Race Monitor – Player Count now synced with actual number of players
  • Options panel – now able to scroll all the way to the top of the mappings list
  • improved sorting mechanism for global chat list

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Release Notes 29-Mar-2012, 1450 PST

by JimN on March 29, 2012

Release Build: SimracewayGame_63.exe

Release Date: 03/28/12

Overview

  • Option to toggle internal mirrors on/off
  • Messaging updates
  • Improved handling of audio files
  • Stability improvements

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Simraceway Car Pricing Explained

by John on March 22, 2012

We’ve mentioned our car pricing policy a couple of times on this blog before but, now we’ve launched a variety of vehicle types, we thought it was a good time to spell out how we arrive at each car’s price tag, as well as expanding on just how much value-for-money that represents.

We spent a long time looking at various possible pricing models, including those of existing driving games, but we couldn’t find anything that gelled with our two key values of affordability and authenticity. So we went back to the drawing board and developed a unique model that not only reflects our focus on realism but also represents flexibility, transparency, and simplicity for our players—a system that keeps our prices in line with real-life values and allows players to choose cars to suit their circumstances.

Click here to find out more about our unique pricing policy.

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